Use this sheet as a quick reference for playing Digimon Partners. If you need more information on rules, you can check the Rules page or the Individual Card Rulings page.
Partner Rules
- Starting hand: 7 cards
- Starting security: 10 cards
- Pass memory to the player clockwise to you
- Partner Digimon always go to the Partner Zone
- Partner Digimon are not in your hand
- Effects that target an opponent or their cards end at the end of that opponent’s turn
- Effects that target you or your cards end before the beginning of your next turn
Gameplay Rule Changes
- Turn Cycle: This replaces the typical turn, a turn cycle is start of your turn to the end of the player’s turn before yours
- When Attacking & End of Attack: Only look at the attacked player (unless a card says otherwise)
- On Play effects can target any player on anyone’s turn
- When Digivolving & On Deletion: Only look at the player whose turn it is, or anyone if its your turn
- Opponent’s Turn (Once per Turn): Only triggers once per Turn Cycle
Rules for Targeting and Looking at Opponents
- Options that cost 6 or more looks at all opponents when resolving abilities
- Options that cost 5 or less only look at one opponent of your choice when resolving abilities
- Digimon that are level 6 or higher looks at all opponents when resolving abilities that trigger
- If a Digimon or Option is: gaining memory, reducing costs, drawing cards, gets extra security attacks, or it interacts with an opponent’s security, it can only look at or effect one opponent
- If a card references “both players” or “neither player” this will be you and a single chosen opponent
